You don't utilize battle to kill Todt/Zalcano

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And they mentioned on OSRS gold flow that they're arranging a building update for later this season! For once I'll actually disagree. I am impressed with what they revealed on stream, so I'll give them credit where it's due. I believe at this point though I have lost interest in playing regularly and I'll just do Orthen the quest. I'll give them credit if they actually release it this season, which would be the very first time in years.

It's amusing since osrs already has wintertod and zolcano Skilling managers that are pretty popular content. I'd argue the OSRS team also includes a severe lack of vision. Every update will align with PvM/Slayer one way or another. We've Wintertodt, Zalcano, and Hespori, all combat bosses for non combat skills. Why is it that we need combat bosses for non battle skills? What is wrong with group miniature games? IMO this is the product of employing an whole production of Devs that only knows PvM and nothing outside of it. Hell, even the Mahogany Homes upgrade is just construction that uses the Slayer job based program.

You don't utilize battle to kill Todt/Zalcano. They can damage you, which I figure is similar to them being in battle with you, but I would say that is a part of what makes it a boss. Right, and I am wondering why do we want that for non battle skills? Why does everything need to have a boss? Big game hunter is a good example of just what a skilling boss could be in my view.

Because a match with 28 skills must also have tough and rewarding end game material for gamers that aren't in to PvM. Why do you think that it's a bad thing for the other 2/3 of the sport to have endgame articles? Completely agree. I really like PvM and am a PvM'er in your mind and even I am saying enough is enough. In addition, I enjoy skilling and would love some group miniature games or non combat actions I can also do which aren't focused around assaulting something or using the slayer job system. The game isn't well rounded at all and I'm not even sure the mods know how to make anything without the word"boss" in it at this stage.

Neither are a bastion of game design, just really worth . It's more fun than traditional skill training and decent gp together with the trade-off of being somewhat bad EHP. Zalcano isn't really excellent xp or enjoyable. It's just cheap RuneScape gold really excellent gp. Boss battle is the exact same every single time.

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